Design_Blender2_Cover
Design_Blender2_Map
Design_Blender2_Content

Blender Manual 2

Exploration, understanding and continued learning are baked into the concept for Blender Manual 2. Visualized as an atlas, users explore “Planet Blender.” Each continent of the planet describes a specific part of the 3D modeling software.

roles:  concept development  •  creative direction  •  design  •  illustration

Design_Blender2_Planet_2650x

For this second Blender manual, I wanted to come up with a visual concept that would not intimidate. Something that would draw you in, not push you away. Exciting and in full color. That is how the idea to imagine Blender as a planet in a vast 3D universe came to fruition.

The idea for an atlas was born, and it felt like a great metaphor. Learning 3D is similar to exploring new parts of an unknown world. It opens up limitless possibilities.

I love the details found in an atlas, and I made sure that some of those elements were represented in the manual. There is the Planet Blender map itself with fictional continents. Each continent represents a chapter in the book and has its own flag. The flags were created in both 2D and 3D. The flags are decorative, but also function throughout the manual as icons; signage to pinpoint the locations on the planet so that users don’t lose their way.

Design_Blender2_3D-Icons
Design_Blender2_Globes-1620x
Design_Blender2_PartA-1800x
Design_Blender2_PartC-1800x

After purchase of the software, users were sent a digital software key that we illustrated. 

Design_Blender1_Digital-Key

Email: bas@bastopia.com

Copyright © 2000–2022 Bas Waijers. All rights reserved. 

Copyright of the images is retained in perpetuity by the artist and they may not be reproduced in any context or media digital or analogue.